Constructs a new scalar damper.
The maximum speed at which the value can change.
Smooth interpolation with exponential velocity gain/decay.
The start value.
The target value.
A smoothing factor.
The delta time in seconds.
The interpolated value.
Static
calculateStatic
calculateGenerated using TypeDoc
A scalar damper that retains velocity.
Based on Game Programming Gems 4 Chapter 1.10.