Variable
Static Public Summary | ||
public |
An enumeration of worker actions. |
|
public |
An enumeration of material constants. |
|
public |
An enumeration of CSG operation types. |
|
public |
An enumeration of SDF types. |
|
public |
An enumeration of super primitive presets. |
|
public |
An edge mask for cell processing. |
|
public |
A face mask for cell processing. |
|
public |
An edge mask. |
|
public |
An edge mask for edge processing. |
|
public |
Signals the occurrence of an unexpected error. |
|
public |
Signals the occurrence of an unexpected error. |
|
public |
Signals the end of an extraction task. |
|
public |
Signals the start of an extraction task. |
|
public |
A face map. |
|
public |
An edge mask for face processing. |
|
public |
A face mask for face processing. |
|
public |
Signals the end of a volume data loading process. |
|
public |
A load event. |
|
public |
A worker message event. |
|
public |
Signals the end of a modification task. |
|
public |
Signals the start of a modification task. |
|
public |
An edge mask. |
|
public |
Signals the end of a clipmap update for a single LOD shell. |
Static Public
public Material: Object source
import {Material} from 'rabbit-hole'
An enumeration of material constants.
public OperationType: Object source
import {OperationType} from 'rabbit-hole'
An enumeration of CSG operation types.
public SuperPrimitivePreset: Object source
import {SuperPrimitivePreset} from 'rabbit-hole'
An enumeration of super primitive presets.
public cellProcEdgeMask: Uint8Array[] source
import {cellProcEdgeMask} from 'rabbit-hole'
An edge mask for cell processing.
public cellProcFaceMask: Uint8Array[] source
import {cellProcFaceMask} from 'rabbit-hole'
A face mask for cell processing.
public edgeProcEdgeMask: Array<Uint8Array[]> source
import {edgeProcEdgeMask} from 'rabbit-hole'
An edge mask for edge processing.
public error: ClipmapEvent source
import {error} from 'rabbit-hole'
Signals the occurrence of an unexpected error.
This event is dispatched by Clipmap.
Example:
terrain.addEventListener("error", myListener);
public error: TerrainEvent source
import {error} from 'rabbit-hole'
Signals the occurrence of an unexpected error.
This event is dispatched by Terrain.
Example:
terrain.addEventListener("error", myListener);
public extractionend: TerrainEvent source
import {extractionend} from 'rabbit-hole'
Signals the end of an extraction task.
This event is dispatched by Terrain.
Example:
terrain.addEventListener("extractionend", myListener);
public extractionstart: TerrainEvent source
import {extractionstart} from 'rabbit-hole'
Signals the start of an extraction task.
This event is dispatched by Terrain.
Example:
terrain.addEventListener("extractionstart", myListener);
public faceProcEdgeMask: Array<Uint8Array[]> source
import {faceProcEdgeMask} from 'rabbit-hole'
An edge mask for face processing.
public faceProcFaceMask: Array<Uint8Array[]> source
import {faceProcFaceMask} from 'rabbit-hole'
A face mask for face processing.
public load: TerrainEvent source
import {load} from 'rabbit-hole'
Signals the end of a volume data loading process.
This event is dispatched by Terrain.
Example:
terrain.addEventListener("load", myListener);
public load: SDFLoaderEvent source
import {load} from 'rabbit-hole'
A load event.
This event is dispatched by SDFLoader.
Example:
sdfLoader.addEventListener("load", myListener);
public message: WorkerEvent source
import {message} from 'rabbit-hole'
A worker message event.
This event is dispatched by ThreadPool.
Example:
threadPool.addEventListener("message", myListener);
public modificationend: TerrainEvent source
import {modificationend} from 'rabbit-hole'
Signals the end of a modification task.
This event is dispatched by Terrain.
Example:
terrain.addEventListener("modificationend", myListener);
public modificationstart: TerrainEvent source
import {modificationstart} from 'rabbit-hole'
Signals the start of a modification task.
This event is dispatched by Terrain.
Example:
terrain.addEventListener("modificationstart", myListener);
public update: ClipmapEvent source
import {update} from 'rabbit-hole'
Signals the end of a clipmap update for a single LOD shell.
This event is dispatched by Clipmap.
Example:
terrain.addEventListener("update", myListener);