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import {BloomEffect} from 'postprocessing'
public class | source

BloomEffect

Extends:

three~EventDispatcherEffect → BloomEffect

Direct Subclass:

SelectiveBloomEffect

Indirect Implements:

A bloom effect.

Constructor Summary

Public Constructor
public

constructor(options: Object)

Constructs a new bloom effect.

Member Summary

Public Members
public

A blur pass.

public get
this get was deprecated. Use luminanceMaterial.threshold and luminanceMaterial.smoothing instead.
public set
this set was deprecated. Use luminanceMaterial.threshold and luminanceMaterial.smoothing instead.
public get
this get was deprecated. Set the frameBufferType of the EffectComposer to HalfFloatType instead.

Indicates whether dithering is enabled.

public set
this set was deprecated. Set the frameBufferType of the EffectComposer to HalfFloatType instead.

Enables or disables dithering.

public get
this get was deprecated. Use resolution.height instead.

The current height of the internal render targets.

public set
this set was deprecated. Use resolution.height instead.

Sets the render height.

public get

The bloom intensity.

public set

Sets the bloom intensity.

public get
this get was deprecated. Use blurPass.kernelSize instead.

The blur kernel size.

public set
this set was deprecated. Use blurPass.kernelSize instead.
public get

The luminance material.

public

A luminance shader pass.

public get

The resolution of this effect.

public get

texture: Texture

A texture that contains the intermediate result of this effect.

public get
this get was deprecated. Use resolution.width instead.

The current width of the internal render targets.

public set
this set was deprecated. Use resolution.width instead.

Sets the render width.

Method Summary

Public Methods
public
this method was deprecated. Adjust the fixed resolution width or height instead.

Returns the current resolution scale.

public

initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number)

Performs initialization tasks.

public
this method was deprecated. Adjust the fixed resolution width or height instead.

Sets the resolution scale.

public

setSize(width: Number, height: Number)

Updates the size of internal render targets.

public

update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number)

Updates this effect.

Inherited Summary

From class Effect
public

The blend mode of this effect.

public

Preprocessor macro definitions.

public

WebGL extensions that are required by this effect.

public

The name of this effect.

public

uniforms: Map<String, Uniform>

Shader uniforms.

public

Performs a shallow search for properties that define a dispose method and deletes them.

public

Returns the effect attributes.

public

Returns the fragment shader.

public

Returns the vertex shader.

public

initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number)

Performs initialization tasks.

public

setDepthTexture(depthTexture: Texture, depthPacking: Number)

Sets the depth texture.

public

setSize(width: Number, height: Number)

Updates the size of this effect.

public

update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number)

Updates the effect by performing supporting operations.

protected

Sets the effect attributes.

protected

Informs the associated EffectPass that this effect has changed in a way that requires a shader recompilation.

protected

setFragmentShader(fragmentShader: String)

Sets the fragment shader.

protected

setVertexShader(vertexShader: String)

Sets the vertex shader.

Public Constructors

public constructor(options: Object) source

Constructs a new bloom effect.

Override:

Effect#constructor

Params:

NameTypeAttributeDescription
options Object
  • optional

The options.

options.blendFunction BlendFunction
  • optional
  • default: BlendFunction.SCREEN

The blend function of this effect.

options.luminanceThreshold Number
  • optional
  • default: 0.9

The luminance threshold. Raise this value to mask out darker elements in the scene. Range is [0, 1].

options.luminanceSmoothing Number
  • optional
  • default: 0.025

Controls the smoothness of the luminance threshold. Range is [0, 1].

options.resolutionScale Number
  • optional
  • default: 0.5

Deprecated. Use height or width instead.

options.intensity Number
  • optional
  • default: 1.0

The intensity.

options.width Number
  • optional
  • default: Resizer.AUTO_SIZE

The render width.

options.height Number
  • optional
  • default: Resizer.AUTO_SIZE

The render height.

options.kernelSize KernelSize
  • optional
  • default: KernelSize.LARGE

The blur kernel size.

Public Members

public blurPass: BlurPass source

A blur pass.

public get distinction: Number source

this get was deprecated. Use luminanceMaterial.threshold and luminanceMaterial.smoothing instead.

public set distinction: Number source

this set was deprecated. Use luminanceMaterial.threshold and luminanceMaterial.smoothing instead.

public get dithering: Boolean source

this get was deprecated. Set the frameBufferType of the EffectComposer to HalfFloatType instead.

Indicates whether dithering is enabled.

public set dithering: Boolean source

this set was deprecated. Set the frameBufferType of the EffectComposer to HalfFloatType instead.

Enables or disables dithering.

public get height: Number source

this get was deprecated. Use resolution.height instead.

The current height of the internal render targets.

public set height: Number source

this set was deprecated. Use resolution.height instead.

Sets the render height.

public get intensity: Number source

The bloom intensity.

public set intensity: Number source

Sets the bloom intensity.

public get kernelSize: KernelSize source

this get was deprecated. Use blurPass.kernelSize instead.

The blur kernel size.

public set kernelSize: KernelSize source

this set was deprecated. Use blurPass.kernelSize instead.

public get luminanceMaterial: LuminanceMaterial source

The luminance material.

public luminancePass: LuminancePass source

A luminance shader pass.

You may disable this pass to deactivate luminance filtering.

public get resolution: Resizer source

The resolution of this effect.

public get texture: Texture source

A texture that contains the intermediate result of this effect.

This texture will be applied to the scene colors unless the blend function is set to SKIP.

public get width: Number source

this get was deprecated. Use resolution.width instead.

The current width of the internal render targets.

public set width: Number source

this set was deprecated. Use resolution.width instead.

Sets the render width.

Public Methods

public getResolutionScale(): Number source

this method was deprecated. Adjust the fixed resolution width or height instead.

Returns the current resolution scale.

Return:

Number

The resolution scale.

public initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) source

Performs initialization tasks.

Override:

Effect#initialize

Params:

NameTypeAttributeDescription
renderer WebGLRenderer

The renderer.

alpha Boolean

Whether the renderer uses the alpha channel or not.

frameBufferType Number

The type of the main frame buffers.

public setResolutionScale(scale: Number) source

this method was deprecated. Adjust the fixed resolution width or height instead.

Sets the resolution scale.

Params:

NameTypeAttributeDescription
scale Number

The new resolution scale.

public setSize(width: Number, height: Number) source

Updates the size of internal render targets.

Override:

Effect#setSize

Params:

NameTypeAttributeDescription
width Number

The width.

height Number

The height.

public update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number) source

Updates this effect.

Override:

Effect#update

Params:

NameTypeAttributeDescription
renderer WebGLRenderer

The renderer.

inputBuffer WebGLRenderTarget

A frame buffer that contains the result of the previous pass.

deltaTime Number
  • optional

The time between the last frame and the current one in seconds.