src/features/WebGLFeature.js
import { Feature } from "./Feature.js";
/**
* The WebGL feature.
*/
export class WebGLFeature extends Feature {
/**
* Constructs a new WebGL feature.
*/
constructor() {
super("WebGL");
/**
* Indicates whether the WebGL feature is supported.
*
* @type {Boolean}
*/
this.supported = (function(root) {
let supported = (root.WebGLRenderingContext !== undefined);
let canvas, context;
if(supported) {
canvas = document.createElement("canvas");
context = canvas.getContext("webgl");
if(context === null) {
if(canvas.getContext("experimental-webgl") === null) {
supported = false;
}
}
}
return supported;
}(this.root));
}
}